Gear overview

Drillbabe
Subtlety · PhysicalDps · Phase2

Average item level: 102.2 · GearScore: 1235

Average item level is over the 16 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

MainHand
Seth's Graphite Fishing Pole
Seth's Graphite Fishing Pole
No enchant
OffHand

Nothing equipped

Drillbabe (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-03-31 20:21:02Z (character's last logout, not the present moment)

Notes

  • Stat weights are 'Combat Swords' (Unscoped) — no set is published for this exact phase.
  • No stat weights are published specifically for Subtlety; 'Combat Swords' (a different build) was used instead.
  • At least one suggested item requires a profession to use (see that finding's detail for which one); it is still suggested because it may be the best option, but the Classic API exposes no profession data, so whether the audited character actually has that profession has not been verified.
  • At least one finding involves an item whose proc or on-use effect could not be valued from the vendored data (see that finding's detail for which one); its EP number is therefore a floor, not a total — the item may be worth more than shown.

⛔ Critical (9)

  • Head has no enchant.
    'The Night Watchman' — 19 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Shoulder has no enchant.
    'Shoulderpads of Assassination' — 25 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Back has no enchant.
    'Cloak of the Craft' — 12 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Hands has no enchant.
    'Netherblade Gloves' — 22 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Legs has no enchant.
    'Warpscale Leggings' — 22 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Feet has no enchant.
    'Boots of the Shifting Sands' — 15 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • MainHand has no enchant.
    'Seth's Graphite Fishing Pole' — 20 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Melee hit is 73 short of the cap.
    69 / 142 rating.
    gear only (no buffs); no talent hit-reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap
  • Expertise is 103 short of the cap.
    0 / 103 rating.
    gear only (no buffs); no talent expertise reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap

⚠ Warning (4)

  • Chest could use a better enchant.
    EP change: +19.58
    preset 'p2_subtlety'; recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
  • Shoulder could be gemmed better.
    Suggested: Rigid Dawnstone, Rigid Dawnstone (earns the socket bonus).
    EP change: +38.80
    'Combat Swords' weights (Unscoped)
  • Chest could be gemmed better.
    Suggested: Rigid Dawnstone, Rigid Dawnstone, Rigid Dawnstone (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +41.44
    'Combat Swords' weights (Unscoped)
  • Feet could be gemmed better.
    Suggested: Glinting Fire Opal, Rigid Dawnstone (earns the socket bonus).
    EP change: +56.75
    'Combat Swords' weights (Unscoped)

ℹ Info — by slot (31)

SlotAlternatives (ranked by EP change)
Head
  • BiS target +70.78 EP
    BiS is 'Deathmantle Helm'. — 'The Night Watchman' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +7.34 EP
    'Wastewalker Helm' (pre-raid) → 'Netherblade Facemask' (P1) → 'Deathmantle Helm' (P2, goal). — 'The Night Watchman' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    BiS path from preraid_subtlety, p1_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Neck
  • BiS target +57.26 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Shoulder
  • BiS target +53.71 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +40.80 EP
    'Wastewalker Shoulderpads' (pre-raid) → 'Deathmantle Shoulderpads' (P2, goal).
    BiS path from preraid_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Back
  • BiS target +24.28 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +6.69 EP
    'Auchenai Death Shroud' (pre-raid) → 'Drape of the Dark Reavers' (P1, goal).
    BiS path from preraid_subtlety, p1_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Chest
  • BiS target +121.09 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +10.83 EP
    'Wastewalker Tunic' (pre-raid) → 'Netherblade Chestpiece' (P1) → 'Bloodsea Brigand's Vest' (P2, goal).
    BiS path from preraid_subtlety, p1_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Wrist
  • BiS target +78.62 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +48.12 EP
    'Nightfall Wristguards' (pre-raid) → 'Vambraces of Ending' (P2, goal).
    BiS path from preraid_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Hands
  • BiS target +55.04 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +15.53 EP
    'Fel Leather Gloves' (pre-raid) → 'Deathmantle Handguards' (P2, goal).
    BiS path from preraid_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Waist
  • BiS target +272.89 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +178.24 EP
    BiS path from preraid_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Legs
  • BiS target +88.57 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +58.53 EP
    'Wastewalker Leggings' (pre-raid) → 'Skulker's Greaves' (P1) → 'Deathmantle Legguards' (P2, goal).
    BiS path from preraid_subtlety, p1_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Feet
  • BiS target +74.39 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +65.62 EP
    'Fel Leather Boots' (pre-raid) → 'Edgewalker Longboots' (P1, goal).
    BiS path from preraid_subtlety, p1_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger1
  • BiS target +58.42 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +12.62 EP
    BiS path from preraid_subtlety, p1_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger2
  • BiS target +86.23 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +49.65 EP
    'Shapeshifter's Signet' (pre-raid) → 'Garona's Signet Ring' (P1) → 'Ring of Lethality' (P2, goal).
    BiS path from preraid_subtlety, p1_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Trinket1
  • BiS target +81.09 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +40.80 EP
    'Bloodlust Brooch' (pre-raid) → 'Dragonspine Trophy' (P1, goal).
    BiS path from preraid_subtlety, p1_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Trinket2
  • Upgrade +55.45 EP
    'Abacus of Violent Odds' (pre-raid) → 'Bloodlust Brooch' (P1) → 'Warp-Spring Coil' (P2, goal).
    BiS path from preraid_subtlety, p1_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • BiS target +8.26 EP
    BiS is 'Warp-Spring Coil'. — 'Warp-Spring Coil' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
MainHand
  • BiS target +100.68 EP
    BiS is 'Talon of Azshara'. — 'Seth's Graphite Fishing Pole' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +44.40 EP
    'Dragonmaw' (pre-raid) → 'Talon of Azshara' (P2, goal). — requires Blacksmithing, which the API does not report — 'Seth's Graphite Fishing Pole' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    BiS path from preraid_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Ranged
  • BiS target +43.88 EP
    preset 'p2_subtlety'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +24.04 EP
    'Marksman's Bow' (pre-raid) → 'Sunfury Bow of the Phoenix' (P1) → 'Arcanite Steam-Pistol' (P2, goal).
    BiS path from preraid_subtlety, p1_subtlety, p2_subtlety; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated

Other Info findings (2)

  • Finger1 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Longstrider's Loop' — 4 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Finger2 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Ring of Umbral Doom' — 4 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data