- Back differs from best-in-slot.
EP change: +28.47
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Chest differs from best-in-slot.
EP change: +48.01
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Waist differs from best-in-slot.
EP change: +23.92
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Finger1 differs from best-in-slot.
EP change: +17.24
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Trinket2 differs from best-in-slot.
BiS is '
Tsunami Talisman'. — '
Tsunami Talisman' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
EP change: +20.49
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Back has a 2-step path to best-in-slot.
EP change: +12.78
BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Chest has a 2-step path to best-in-slot.
EP change: +30.09
BiS path from p1, p3; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Wrist has a 3-step path to best-in-slot.
EP change: +10.71
BiS path from p1, p2, p3; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Finger1 has a 2-step path to best-in-slot.
EP change: +12.00
BiS path from p1, p3; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Trinket2 has a 2-step path to best-in-slot.
EP change: +23.48
BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Feet has no enchant.
before: [Critical] Feet has no enchant. ('Spymistress's Boots' — 15 enchant(s) available for this slot.)
after: [Critical] Feet has no enchant. ('The Master's Treads' — 15 enchant(s) available for this slot.)
Neck differs from best-in-slot.
before: [Info] Neck differs from best-in-slot. (BiS is 'Choker of Endless Nightmares'.)
after: [Info] Neck differs from best-in-slot. (BiS is 'Choker of Endless Nightmares'.)
Wrist differs from best-in-slot.
before: [Info] Wrist differs from best-in-slot. (BiS is 'Insidious Bands'.)
after: [Info] Wrist differs from best-in-slot. (BiS is 'Insidious Bands'.)
Feet differs from best-in-slot.
before: [Info] Feet differs from best-in-slot. (BiS is 'Shadowmaster's Boots'.)
after: [Info] Feet differs from best-in-slot. (BiS is 'Shadowmaster's Boots'. — 'The Master's Treads' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total)
Finger2 differs from best-in-slot.
before: [Info] Finger2 differs from best-in-slot. (BiS is 'Stormrage Signet Ring'.)
after: [Info] Finger2 differs from best-in-slot. (BiS is 'Stormrage Signet Ring'.)
Finger2 has a 3-step path to best-in-slot.
before: [Info] Finger2 has a 3-step path to best-in-slot. ('Garona's Signet Ring' (P1) → 'Band of the Ranger-General' (P2) → 'Stormrage Signet Ring' (P3, goal).)
after: [Info] Finger2 has a 3-step path to best-in-slot. ('Garona's Signet Ring' (P1) → 'Band of the Ranger-General' (P2) → 'Stormrage Signet Ring' (P3, goal).)