- Back has no enchant.
enchant availability derived from the vendored enchant data
- Wrist has no enchant.
enchant availability derived from the vendored enchant data
- MainHand has no enchant.
enchant availability derived from the vendored enchant data
- Wrist has 1 empty socket(s).
socket counts from the vendored item data
- Neck differs from best-in-slot.
EP change: +8.60
preset 'p2_bm'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated