- Melee hit is 17 short of the cap.
125 / 142 rating.
gear only (no buffs); no talent hit-reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap
- Chest differs from best-in-slot.
EP change: +21.04
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Feet differs from best-in-slot.
EP change: +38.34
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Finger1 differs from best-in-slot.
EP change: +7.54
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- MainHand differs from best-in-slot.
EP change: +19.10
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Finger1 has a 2-step path to best-in-slot.
EP change: +17.62
BiS path from p2, p3; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Head differs from best-in-slot.
before: [Info] Head differs from best-in-slot. (BiS is 'Cursed Vision of Sargeras'. — 'Wolfshead Helm' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total)
after: [Info] Head differs from best-in-slot. (BiS is 'Cursed Vision of Sargeras'.)
Neck differs from best-in-slot.
before: [Info] Neck differs from best-in-slot. (BiS is 'Choker of Endless Nightmares'.)
after: [Info] Neck differs from best-in-slot. (BiS is 'Choker of Endless Nightmares'.)
Wrist differs from best-in-slot.
before: [Info] Wrist differs from best-in-slot. (BiS is 'Insidious Bands'.)
after: [Info] Wrist differs from best-in-slot. (BiS is 'Insidious Bands'.)
Legs differs from best-in-slot.
before: [Info] Legs differs from best-in-slot. (BiS is 'Thunderheart Leggings'.)
after: [Info] Legs differs from best-in-slot. (BiS is 'Thunderheart Leggings'.)
Finger2 differs from best-in-slot.
before: [Info] Finger2 differs from best-in-slot. (BiS is 'Stormrage Signet Ring'.)
after: [Info] Finger2 differs from best-in-slot. (BiS is 'Stormrage Signet Ring'.)
Trinket1 differs from best-in-slot.
before: [Info] Trinket1 differs from best-in-slot. (BiS is 'Madness of the Betrayer'.)
after: [Info] Trinket1 differs from best-in-slot. (BiS is 'Madness of the Betrayer'. — 'Charm of Swift Flight' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total)
Trinket2 differs from best-in-slot.
before: [Info] Trinket2 differs from best-in-slot. (BiS is 'Tsunami Talisman'. — both 'Riding Crop' and 'Tsunami Talisman' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total)
after: [Info] Trinket2 differs from best-in-slot. (BiS is 'Tsunami Talisman'. — 'Tsunami Talisman' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total)
Back has a 2-step path to best-in-slot.
before: [Info] Back has a 2-step path to best-in-slot. ('Drape of the Dark Reavers' (P1) → 'Thalassian Wildercloak' (P2, goal).)
after: [Info] Back has a 2-step path to best-in-slot. ('Drape of the Dark Reavers' (P1) → 'Thalassian Wildercloak' (P2, goal).)
Legs has a 3-step path to best-in-slot.
before: [Info] Legs has a 3-step path to best-in-slot. ('Skulker's Greaves' (P1) → 'Leggings of Murderous Intent' (P2) → 'Thunderheart Leggings' (P3, goal).)
after: [Info] Legs has a 3-step path to best-in-slot. ('Skulker's Greaves' (P1) → 'Leggings of Murderous Intent' (P2) → 'Thunderheart Leggings' (P3, goal).)