Gear overview

Kalyl
Protection · Tank · Phase2

Average item level: 126.7 · GearScore: 1987

Average item level is over the 17 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

Kalyl (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-08-10 22:56:02Z (character's last logout, not the present moment)

Notes

  • Stat weights are 'P4' (NearestLater) — no set is published for this exact phase.

⛔ Critical (1)

  • Defense (crit immunity) is 54 short of the cap.
    277 / 331 rating.
    gear only (no buffs)

⚠ Warning (5)

  • Shoulder could use a better enchant.
    EP change: +0.50
    preset 'p2'; recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
  • Wrist could use a better enchant.
    EP change: -7.95
    preset 'p2'; recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
  • OffHand could use a better enchant.
    EP change: -19.50
    preset 'p2'; recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
  • Shoulder could be gemmed better.
    Suggested: 'Eye of the Sea', 'Enduring Chrysoprase' (earns the socket bonus).
    EP change: +5.30
    'P4' weights (NearestLater)
  • Waist could be gemmed better.
    Suggested: 'Solid Star of Elune', 'Solid Star of Elune' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +14.30
    'P4' weights (NearestLater)

ℹ Info — by slot (3)

SlotAlternatives (ranked by EP change)
Finger2
  • BiS target -26.89 EP
    BiS is 'Ashyen's Gift'.
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
MainHand
  • BiS target +9.34 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
OffHand
  • BiS target +6.79 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated