Armoury — as of last logout Dps — BT / Hyjal, 21 Sep

Gear overview

Lanoxian
Fury · PhysicalDps · Phase3

Average item level: 129.4 · GearScore: 2028

Average item level is over the 17 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

Lanoxian (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-09-21 18:01:47Z (character's last logout, not the present moment)

Notes

  • Several builds share this spec; scored with 'P2, P3, P4 & P5 - Fury'. Alternatives: P3, P4 & P5 - Arms.

⛔ Critical (1)

  • Melee hit is 8 short of the cap.
    134 / 142 rating.
    gear only (no buffs); no talent hit-reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap

⚠ Warning (8)

  • Head could be gemmed better.
    Suggested: 'Rigid Lionseye' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +5.75
    'P2, P3, P4 & P5 - Fury' weights (ExactPhase)
  • Shoulder is not gemmed as the best-in-slot list says.
    EP change: +1.35
    preset 'p3_fury'; recommendation follows the character's BiS gear preset for this item, not the highest-scoring gem set -- the EP delta is shown for reference and is not filtered by the gem margin, since the preset's pick may legitimately score lower under this character's own weights; 'P2, P3, P4 & P5 - Fury' weights (ExactPhase)
  • Chest could be gemmed better.
    Suggested: 'Rigid Lionseye', 'Rigid Lionseye', 'Rigid Lionseye' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +5.75
    'P2, P3, P4 & P5 - Fury' weights (ExactPhase)
  • Wrist could be gemmed better.
    Suggested: 'Rigid Lionseye' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +7.75
    'P2, P3, P4 & P5 - Fury' weights (ExactPhase)
  • Waist could be gemmed better.
    Suggested: 'Rigid Lionseye', 'Rigid Lionseye' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +8.85
    'P2, P3, P4 & P5 - Fury' weights (ExactPhase)
  • Legs could be gemmed better.
    Suggested: 'Rigid Lionseye', 'Rigid Lionseye', 'Rigid Lionseye' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +8.15
    'P2, P3, P4 & P5 - Fury' weights (ExactPhase)
  • Feet could be gemmed better.
    Suggested: 'Rigid Lionseye', 'Rigid Lionseye' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +11.55
    'P2, P3, P4 & P5 - Fury' weights (ExactPhase)
  • Expertise is 103 short of the cap.
    0 / 103 rating.
    gear only (no buffs); no talent expertise reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap

ℹ Info — by slot (18)

SlotAlternatives (ranked by EP change)
Head
  • BiS target -3.65 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Neck
  • BiS target +30.85 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Back
  • BiS target +16.20 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Chest
  • BiS target +24.90 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Wrist
  • BiS target -1.55 EP
    BiS is 'Deadly Cuffs'.
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Hands
  • BiS target +24.45 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Waist
  • BiS target +11.45 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Legs
  • BiS target +43.85 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Feet
  • BiS target +29.75 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger1
  • BiS target +29.05 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger2
  • BiS target +6.64 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Trinket1
  • BiS target +34.87 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +29.30 EP
    BiS path from p1_fury, p3_fury; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Trinket2
  • BiS target +23.49 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
MainHand
  • BiS target +24.25 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
OffHand
  • Upgrade +12.40 EP
    'Talon of Azshara' (P2) → 'Warglaive of Azzinoth' (P3, goal).
    BiS path from p2_fury, p3_fury; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • BiS target +10.65 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Ranged
  • BiS target -4.50 EP
    preset 'p3_fury'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated

Other Info findings (2)

  • Finger1 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Ring of Lethality' — 4 enchant(s) available for this slot.
    preset 'p3_fury'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data
  • Finger2 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Band of Devastation' — 4 enchant(s) available for this slot.
    preset 'p3_fury'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data

Raid preparation — BT / Hyjal, 21 Sep

⚠ Warning (3)

BossFlask / ElixirsFoodMain handOff hand
The Illidari CouncilFlask of Relentless AssaultWell Fed— (0 of 3 pulls)Adamantite Weightstone
Illidan Stormrage— none — (0 of 5 pulls)Well FedWindfury Totem (2 of 5 pulls)Adamantite Weightstone

Consumables 1 of 2 · Weapons 0 of 2

0 potions · 0 healthstones