- Head has no enchant.
enchant availability derived from the vendored enchant data
- Spell hit (Arcane) is 18 short of the cap.
58 / 76 rating.
gear only (no buffs); talent adjustment applied
- Wrist could be gemmed better.
EP change: +12.52
'P2 - Arcane' weights (NearestEarlier)
- Legs could be gemmed better.
EP change: +12.52
'P2 - Arcane' weights (NearestEarlier)
- Head differs from best-in-slot.
EP change: +76.97
preset 'p3_arcane'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Neck differs from best-in-slot.
EP change: +80.44
preset 'p3_arcane'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Head has a 2-step path to best-in-slot.
EP change: +57.47
BiS path from p1_arcane, p2_arcane; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Head is not gemmed as the best-in-slot list says.
EP change: +2.62
preset 'p3_arcane'; recommendation follows the character's BiS gear preset for this item, not the highest-scoring gem set -- the EP delta is shown for reference and is not filtered by the gem margin, since the preset's pick may legitimately score lower under this character's own weights; 'P2 - Arcane' weights (NearestEarlier)
- Waist could be gemmed better.
EP change: +5.16
'P2 - Arcane' weights (NearestEarlier)
- Trinket1 differs from best-in-slot.
EP change: +68.83
preset 'p3_arcane'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Feet has a 2-step path to best-in-slot.
EP change: +16.59
BiS path from p2_arcane, p3_arcane; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Waist differs from best-in-slot.
before: [Info] Waist differs from best-in-slot. (BiS is 'Anetheron's Noose'.)
after: [Info] Waist differs from best-in-slot. (BiS is 'Anetheron's Noose'.)
Legs differs from best-in-slot.
before: [Info] Legs differs from best-in-slot. (BiS is 'Leggings of Channeled Elements'.)
after: [Info] Legs differs from best-in-slot. (BiS is 'Leggings of Channeled Elements'.)
Feet differs from best-in-slot.
before: [Info] Feet differs from best-in-slot. (BiS is 'Slippers of the Seacaller'.)
after: [Info] Feet differs from best-in-slot. (BiS is 'Slippers of the Seacaller'.)
MainHand differs from best-in-slot.
before: [Info] MainHand differs from best-in-slot. (BiS is 'Tempest of Chaos'.)
after: [Info] MainHand differs from best-in-slot. (BiS is 'Tempest of Chaos'.)