Armoury — as of last logout Tank — BT part 2 and MH, 27 Sep Dps — BT part 2 and MH, 27 Sep

Gear overview

Qrjan
Protection · Tank · Phase3

Average item level: 130.6 · GearScore: 1875

Average item level is over the 15 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

Trinket1

Item id 281893 is equipped here, but the vendored dataset does not recognise it.

Trinket2

Item id 281895 is equipped here, but the vendored dataset does not recognise it.

Qrjan (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-09-27 17:49:02Z (character's last logout, not the present moment)

Notes

  • Stat weights are 'P1 - Default' (NearestEarlier) — no set is published for this exact phase.
  • At least one finding involves an item whose proc or on-use effect could not be valued from the vendored data (see that finding's detail for which one); its EP number is therefore a floor, not a total — the item may be worth more than shown.
  • 7 best-in-slot suggestions were withheld (Head, Shoulder, Back, Chest, Waist, Legs, Finger1). Your gear currently reaches crit immunity, and equipping any of those pieces on its own would take you back below it — the list only reaches that cap as a complete set, so they are safe to wear once the stat is made up elsewhere.

⚠ Warning (5)

  • Shoulder's enchant differs from best-in-slot.
    EP change: +12.00
    preset 'p3'; recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
  • Head could be gemmed better.
    Suggested: 'Solid Empyrean Sapphire' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +7.80
    'P1 - Default' weights (NearestEarlier)
  • Shoulder could be gemmed better.
    Suggested: 'Solid Empyrean Sapphire', 'Solid Empyrean Sapphire' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +6.90
    'P1 - Default' weights (NearestEarlier)
  • Chest could be gemmed better.
    Suggested: 'Solid Empyrean Sapphire', 'Solid Empyrean Sapphire', 'Solid Empyrean Sapphire' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +10.35
    'P1 - Default' weights (NearestEarlier)
  • Feet could be gemmed better.
    Suggested: 'Solid Empyrean Sapphire', 'Solid Empyrean Sapphire' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +6.90
    'P1 - Default' weights (NearestEarlier)

ℹ Info — by slot (11)

SlotAlternatives (ranked by EP change)
Neck
  • BiS target +19.60 EP
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Wrist
  • BiS target +39.89 EP
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +23.81 EP
    BiS path from p2, p3; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Hands
  • BiS target +48.29 EP
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Feet
  • BiS target +5.04 EP
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger2
  • BiS target -13.07 EP
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Trinket1
  • BiS target — EP
    preset 'p3'; EpDelta not computed — the equipped item (281893) is not in the vendored dataset
Trinket2
  • BiS target — EP
    preset 'p3'; EpDelta not computed — the equipped item (281895) is not in the vendored dataset
MainHand
  • BiS target +13.22 EP
    BiS is 'The Brutalizer'.
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
OffHand
  • BiS target +86.56 EP
    BiS is 'Bulwark of Azzinoth'. — 'Bulwark of Azzinoth' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Ranged
  • BiS target +16.28 EP
    BiS is 'Legionkiller'.
    preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated

Other Info findings (1)

  • Ranged has no enchant, and the best-in-slot list does not give it one either.
    'Rifle of the Stoic Guardian' — 4 enchant(s) available for this slot.
    preset 'p3'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data

Raid preparation — BT part 2 and MH, 27 Sep

⚠ Warning (1)

BossFlask / ElixirsFoodMain handOff hand
The Illidari CouncilElixir of Major Agility + Elixir of Major DefenseWell FedAdamantite Weightstonen/a
Illidan StormrageFlask of FortificationWell FedAdamantite Weightstonen/a

Consumables 2 of 2 · Weapons 2 of 2

0 potions · 0 healthstones · Scroll of Agility V