Gear overview

Shapkica
Feral Combat · PhysicalDps · Phase2

Average item level: 117.1 · GearScore: 1767

Average item level is over the 16 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

OffHand

Nothing equipped

Shapkica (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-07-15 19:10:33Z (character's last logout, not the present moment)

Notes

  • Feral Combat uses one talent tree for both roles and TBC has no talent that tells a bear tank from a cat, so this audit inferred the build from gear: no defense rating is equipped, so it was audited as cat DPS — melee hit and expertise are checked, crit immunity is not. A bear tank in cat gear, or in a fight-specific resistance set, will read as a cat here; set the tank option explicitly to override.
  • Stat weights are 'P1' (NearestEarlier) — no set is published for this exact phase.

⛔ Critical (6)

  • Back has no enchant.
    'Thalassian Wildercloak' — 12 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Hands has no enchant.
    'Gloves of Dexterous Manipulation' — 22 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Legs has no enchant.
    'Skulker's Greaves' — 22 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Feet has no enchant.
    'Edgewalker Longboots' — 15 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Melee hit is 21 short of the cap.
    121 / 142 rating.
    gear only (no buffs); no talent hit-reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap
  • Expertise is 103 short of the cap.
    0 / 103 rating.
    gear only (no buffs); no talent expertise reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap

⚠ Warning (4)

  • Shoulder could be gemmed better.
    Suggested: Glinting Fire Opal, Delicate Living Ruby (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +5.24
    'P1' weights (NearestEarlier)
  • Chest could be gemmed better.
    Suggested: Glinting Noble Topaz, Shifting Tanzanite, Delicate Living Ruby (earns the socket bonus).
    EP change: +13.96
    'P1' weights (NearestEarlier)
  • Legs could be gemmed better.
    Suggested: Delicate Living Ruby, Delicate Living Ruby, Delicate Living Ruby (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +6.96
    'P1' weights (NearestEarlier)
  • Feet could be gemmed better.
    Suggested: Delicate Living Ruby, Glinting Noble Topaz (earns the socket bonus).
    EP change: +7.14
    'P1' weights (NearestEarlier)

ℹ Info — by slot (6)

SlotAlternatives (ranked by EP change)
Neck
  • BiS target +1.02 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Hands
  • BiS target +5.28 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Waist
  • BiS target +40.38 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +8.66 EP
    BiS path from preraid, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Legs
  • BiS target -3.63 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
MainHand
  • BiS target +37.06 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated

Other Info findings (2)

  • Finger1 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Ring of Lethality' — 4 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Finger2 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Band of the Ranger-General' — 4 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data