Gear overview

Slybandit
Combat · PhysicalDps · Phase3

Average item level: 128.6 · GearScore: 2021

Average item level is over the 17 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

Slybandit (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-09-23 17:20:21Z (character's last logout, not the present moment)

Notes

  • Stat weights are 'Combat Swords' (Unscoped) — no set is published for this exact phase.
  • At least one finding involves an item whose proc or on-use effect could not be valued from the vendored data (see that finding's detail for which one); its EP number is therefore a floor, not a total — the item may be worth more than shown.

⚠ Warning (7)

  • Shoulder could be gemmed better.
    Suggested: 'Delicate Crimson Spinel', 'Delicate Crimson Spinel' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +14.02
    'Combat Swords' weights (Unscoped)
  • Chest could be gemmed better.
    Suggested: 'Delicate Crimson Spinel', 'Delicate Crimson Spinel', 'Delicate Crimson Spinel' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +18.98
    'Combat Swords' weights (Unscoped)
  • Wrist could be gemmed better.
    Suggested: 'Delicate Crimson Spinel' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +7.01
    'Combat Swords' weights (Unscoped)
  • Waist is not gemmed as the best-in-slot list says.
    EP change: +4.85
    preset 'p3_combat'; recommendation follows the character's BiS gear preset for this item, not the highest-scoring gem set -- the EP delta is shown for reference and is not filtered by the gem margin, since the preset's pick may legitimately score lower under this character's own weights; 'Combat Swords' weights (Unscoped)
  • Legs could be gemmed better.
    Suggested: 'Delicate Crimson Spinel' (socket bonus deliberately forfeited — the gems are worth more).
    EP change: +7.01
    'Combat Swords' weights (Unscoped)
  • Feet could be gemmed better.
    Suggested: 'Delicate Crimson Spinel', 'Glinting Pyrestone' (earns the socket bonus).
    EP change: +9.68
    'Combat Swords' weights (Unscoped)
  • Expertise is 38 short of the cap.
    25 / 63 rating.
    gear only (no buffs); talent adjustment applied

ℹ Info — by slot (15)

SlotAlternatives (ranked by EP change)
Head
  • BiS target +82.64 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Neck
  • BiS target +39.63 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Shoulder
  • BiS target +44.40 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Back
  • BiS target +26.75 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Chest
  • BiS target +62.33 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Wrist
  • BiS target +39.42 EP
    BiS is 'Insidious Bands'.
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Hands
  • BiS target +56.86 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Legs
  • BiS target +38.18 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Feet
  • BiS target +38.89 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger1
  • BiS target +57.03 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +16.01 EP
    BiS path from p1_combat, p2_combat, p3_combat; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger2
  • BiS target -13.79 EP
    BiS is 'Band of the Eternal Champion'. — 'Band of the Eternal Champion' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
MainHand
  • BiS target +21.32 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
OffHand
  • BiS target +48.02 EP
    preset 'p3_combat'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +26.20 EP
    BiS path from p2_combat, p3_combat; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated

Other Info findings (3)

  • Finger1 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Violet Signet of the Master Assassin' — 4 enchant(s) available for this slot.
    preset 'p3_combat'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data
  • Finger2 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Ring of Lethality' — 4 enchant(s) available for this slot.
    preset 'p3_combat'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data
  • Ranged has no enchant, and the best-in-slot list does not give it one either.
    'Arcanite Steam-Pistol' — 4 enchant(s) available for this slot.
    preset 'p3_combat'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data