Gear overview

Head
Hydromancer's Headwrap
Hydromancer's Headwrap
No enchant
Empty sockets:
Shoulder
Pauldrons of Arcane Rage
Pauldrons of Arcane Rage
No enchant
Back
Sethekk Oracle Cloak
Sethekk Oracle Cloak
No enchant
Wrist
Shattrath Wraps
Shattrath Wraps
No enchant
Empty sockets:
Veryaverage
Restoration · Healer · Phase2

Average item level: 106.6 · GearScore: 1222

Average item level is over the 15 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

Hands
Tempest's Touch
Tempest's Touch
No enchant
Empty sockets:
Legs
Khadgar's Kilt of Abjuration
Khadgar's Kilt of Abjuration
No enchant
Empty sockets:
Feet
Auchenai Boots
Auchenai Boots
No enchant
Empty sockets:
Trinket1

Item id 185988 is equipped here, but the vendored dataset does not recognise it.

Trinket2

Item id 185987 is equipped here, but the vendored dataset does not recognise it.

Veryaverage (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-08-17 20:20:59Z (character's last logout, not the present moment)

Notes

  • Stat weights are 'Restoration' (Unscoped) — no set is published for this exact phase.
  • At least one suggested item requires a profession to use (see that finding's detail for which one); it is still suggested because it may be the best option, but the Classic API exposes no profession data, so whether the audited character actually has that profession has not been verified.
  • At least one finding involves an item whose proc or on-use effect could not be valued from the vendored data (see that finding's detail for which one); its EP number is therefore a floor, not a total — the item may be worth more than shown.

⛔ Critical (15)

  • Head has no enchant.
    'Hydromancer's Headwrap' — 19 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Shoulder has no enchant.
    'Pauldrons of Arcane Rage' — 25 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Back has no enchant.
    'Sethekk Oracle Cloak' — 12 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Chest has no enchant.
    'Vermillion Robes of the Dominant' — 16 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Wrist has no enchant.
    'Shattrath Wraps' — 9 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Hands has no enchant.
    'Tempest's Touch' — 22 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Legs has no enchant.
    'Khadgar's Kilt of Abjuration' — 22 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Feet has no enchant.
    'Auchenai Boots' — 15 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • MainHand has no enchant.
    'Zangartooth Shortblade' — 16 enchant(s) available for this slot.
    enchant availability derived from the vendored enchant data
  • Head has 1 empty socket(s).
    'Hydromancer's Headwrap' — 0 of 1 sockets filled.
    socket counts from the vendored item data
  • Wrist has 1 empty socket(s).
    'Shattrath Wraps' — 0 of 1 sockets filled.
    socket counts from the vendored item data
  • Hands has 2 empty socket(s).
    'Tempest's Touch' — 0 of 2 sockets filled.
    socket counts from the vendored item data
  • Legs has 3 empty socket(s).
    'Khadgar's Kilt of Abjuration' — 0 of 3 sockets filled.
    socket counts from the vendored item data
  • Feet has 2 empty socket(s).
    'Auchenai Boots' — 0 of 2 sockets filled.
    socket counts from the vendored item data
  • Head has an empty meta socket.
    socket colours from the vendored item data

ℹ Info — by slot (28)

SlotAlternatives (ranked by EP change)
Head
  • BiS target +89.40 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +70.80 EP
    'Cyclone Headdress' (P1) → 'Cataclysm Headguard' (P2, goal).
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Neck
  • BiS target +67.10 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +47.60 EP
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Shoulder
  • BiS target +109.80 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +85.80 EP
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Back
  • BiS target +60.00 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +48.30 EP
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Chest
  • BiS target +140.20 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +123.10 EP
    'Primal Mooncloth Robe' (P1) → 'Cataclysm Chestguard' (P2, goal). — requires Tailoring, which the API does not report
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Wrist
  • BiS target +45.60 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +24.70 EP
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Hands
  • BiS target +75.60 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +49.40 EP
    'Gloves of Centering' (P1) → 'Worldstorm Gauntlets' (P2, goal).
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Waist
  • BiS target +90.00 EP
    BiS is 'Primal Mooncloth Belt'. — requires Tailoring, which the API does not report
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Legs
  • BiS target +104.80 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +61.20 EP
    'Heart-Flame Leggings' (P1) → 'Sunhawk Leggings' (P2, goal).
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Feet
  • BiS target +52.90 EP
    BiS is 'Orca-Hide Boots'.
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +35.60 EP
    'Forestlord Striders' (P1) → 'Orca-Hide Boots' (P2, goal).
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger1
  • BiS target +60.80 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger2
  • Upgrade +46.20 EP
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • BiS target +45.50 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Trinket1
  • BiS target — EP
    preset 'p2'; EpDelta not computed — the equipped item (185988) is not in the vendored dataset
Trinket2
  • BiS target — EP
    BiS is 'Scarab of the Infinite Cycle'. — 'Scarab of the Infinite Cycle' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    preset 'p2'; EpDelta not computed — the equipped item (185987) is not in the vendored dataset
MainHand
  • BiS target +410.00 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +327.10 EP
    'Light's Justice' (P1) → 'Lightfathom Scepter' (P2, goal).
    BiS path from p1, p2; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
OffHand
  • BiS target +52.00 EP
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Ranged
  • BiS target +0.00 EP
    BiS is 'Totem of Healing Rains'. — both 'Totem of the Thunderhead' and 'Totem of Healing Rains' carries a proc or on-use effect the vendored data gives no way to value — this EP number is a floor, not a total
    preset 'p2'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated

Other Info findings (2)

  • Finger1 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Witching Band' — 4 enchant(s) available for this slot.
    preset 'p2'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data
  • Finger2 has no enchant. Ring enchants require Enchanting, which the API does not report.
    'Scintillating Coral Band' — 4 enchant(s) available for this slot.
    preset 'p2'; that list names no enchant for this slot, so a bare slot matches it rather than falling short of it; enchant availability derived from the vendored enchant data