Armoury — as of last logout Dps — BT / Hyjal, 21 Sep

Gear overview

Verymadge
Destruction · CasterDps · Phase3

Average item level: 129.1 · GearScore: 2010

Average item level is over the 17 equipped items this run recorded, excluding shirt and tabard; an empty slot counts in neither the total nor the divisor.

GearScore reproduces the GearScoreTBCClassic addon's formula, for comparison with other players only. It ignores stats and gems entirely, and counts only whether a slot carries an enchant, not how good that enchant is — it is not audit advice.

Verymadge (thunderstrike, eu)

View on classicwowarmory.com

Data as of: 2026-09-23 16:13:41Z (character's last logout, not the present moment)

Notes

  • Stat weights are 'P1 - Affli / Demo / Destro' (NearestEarlier) — no set is published for this exact phase.

⛔ Critical (1)

  • Spell hit (Shadow) is 6 short of the cap.
    196 / 202 rating.
    gear only (no buffs); no talent hit-reduction was modelled, so the requirement shown is the untalented figure and may overstate the gap

⚠ Warning (5)

  • Shoulder's enchant differs from best-in-slot.
    EP change: +9.30
    preset 'p3_destruction_fire' (best fit of 2 candidates); recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
  • Wrist's enchant differs from best-in-slot.
    EP change: +10.44
    preset 'p3_destruction_fire' (best fit of 2 candidates); recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
  • Chest could be gemmed better.
    Suggested: 'Shining Fire Opal', 'Veiled Pyrestone', 'Veiled Pyrestone' (earns the socket bonus).
    EP change: +17.95
    'P1 - Affli / Demo / Destro' weights (NearestEarlier)
  • Hands is not gemmed as the best-in-slot list says.
    Suggested: 'Runed Crimson Spinel'.
    EP change: +3.00
    preset 'p3_destruction_fire' (best fit of 2 candidates); recommendation follows the character's BiS gear preset for this item, not the highest-scoring gem set -- the EP delta is shown for reference and is not filtered by the gem margin, since the preset's pick may legitimately score lower under this character's own weights; 'P1 - Affli / Demo / Destro' weights (NearestEarlier)
  • Waist is not gemmed as the best-in-slot list says.
    EP change: +4.78
    preset 'p3_destruction_fire' (best fit of 2 candidates); recommendation follows the character's BiS gear preset for this item, not the highest-scoring gem set -- the EP delta is shown for reference and is not filtered by the gem margin, since the preset's pick may legitimately score lower under this character's own weights; 'P1 - Affli / Demo / Destro' weights (NearestEarlier)

ℹ Info — by slot (14)

SlotAlternatives (ranked by EP change)
Head
  • BiS target +34.93 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +19.17 EP
    BiS path from p2_destruction_shadow, p3_destruction_fire; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Neck
  • BiS target +31.70 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Shoulder
  • BiS target +20.01 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Back
  • BiS target -16.28 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Chest
  • BiS target +20.72 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Wrist
  • BiS target +35.12 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
  • Upgrade +10.49 EP
    BiS path from p1_destruction_shadow, p2_destruction_shadow, p3_destruction_fire; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Legs
  • BiS target +10.47 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Feet
  • BiS target +9.08 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Finger2
  • BiS target -7.56 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Trinket1
  • BiS target +32.53 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
MainHand
  • BiS target +127.11 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Ranged
  • BiS target +13.19 EP
    preset 'p3_destruction_fire' (best fit of 2 candidates); valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated