- MainHand has no enchant.
enchant availability derived from the vendored enchant data
- OffHand has no enchant.
enchant availability derived from the vendored enchant data
- Spell hit (Nature) is 9 short of the cap.
79 / 88 rating.
gear only (no buffs); talent adjustment applied
- Hands's enchant differs from best-in-slot.
EP change: +11.50
preset 'p3'; recommendation follows the character's BiS gear preset for this slot, not the highest-scoring enchant -- the EP delta is shown for reference and is not filtered by the enchant margin, since the preset's pick may legitimately score lower under this character's own weights
- Neck could be gemmed better.
EP change: +9.52
'Default' weights (Unscoped)
- Wrist could be gemmed better.
EP change: +11.37
'Default' weights (Unscoped)
- Head differs from best-in-slot.
EP change: +49.95
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Hands differs from best-in-slot.
EP change: +24.95
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Waist differs from best-in-slot.
EP change: -35.07
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- MainHand differs from best-in-slot.
EP change: +78.11
preset 'p3'; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
- Head has a 2-step path to best-in-slot.
EP change: +21.10
BiS path from p1, p3; valued as it would actually be worn: base stats plus the best available gems (and the socket bonus they earn) plus the best available enchant, judged against the same character-wide stat caps with the outgoing item's own contribution removed first — not base item stats alone. Also includes each side's procs and on-use effects at their average expected value (uptime-scaled stats fed through the same cap-aware valuation); on-use assumes perfect usage on cooldown, which is optimistic. Buffs, consumables and raid composition are still not modelled, and enchant availability is not yet phase-gated
Head is not gemmed as the best-in-slot list says.
before: [Warning] Head could be gemmed better. (Suggested: 'Great Lionseye' (earns the socket bonus).)
after: [Warning] Head is not gemmed as the best-in-slot list says. (Suggested: 'Chaotic Skyfire Diamond', 'Glowing Shadowsong Amethyst'.)
Waist could be gemmed better.
before: [Warning] Waist could be gemmed better. (Suggested: 'Vivid Chrysoprase', 'Great Lionseye' (earns the socket bonus).)
after: [Warning] Waist could be gemmed better. (Suggested: 'Runed Crimson Spinel', 'Runed Crimson Spinel' (socket bonus deliberately forfeited — the gems are worth more).)
Neck differs from best-in-slot.
before: [Info] Neck differs from best-in-slot. (BiS is 'The Sun King's Talisman'.)
after: [Info] Neck differs from best-in-slot. (BiS is 'The Sun King's Talisman'.)
Shoulder differs from best-in-slot.
before: [Info] Shoulder differs from best-in-slot. (BiS is 'Skyshatter Mantle'.)
after: [Info] Shoulder differs from best-in-slot. (BiS is 'Skyshatter Mantle'.)
Chest differs from best-in-slot.
before: [Info] Chest differs from best-in-slot. (BiS is 'Skyshatter Breastplate'.)
after: [Info] Chest differs from best-in-slot. (BiS is 'Skyshatter Breastplate'.)
Wrist differs from best-in-slot.
before: [Info] Wrist differs from best-in-slot. (BiS is 'Bracers of Nimble Thought'.)
after: [Info] Wrist differs from best-in-slot. (BiS is 'Bracers of Nimble Thought'.)
Legs differs from best-in-slot.
before: [Info] Legs differs from best-in-slot. (BiS is 'Leggings of Channeled Elements'.)
after: [Info] Legs differs from best-in-slot. (BiS is 'Leggings of Channeled Elements'.)
Feet differs from best-in-slot.
before: [Info] Feet differs from best-in-slot. (BiS is 'Slippers of the Seacaller'.)
after: [Info] Feet differs from best-in-slot. (BiS is 'Slippers of the Seacaller'.)
Trinket1 differs from best-in-slot.
before: [Info] Trinket1 differs from best-in-slot. (BiS is 'The Skull of Gul'dan'.)
after: [Info] Trinket1 differs from best-in-slot. (BiS is 'The Skull of Gul'dan'.)
Legs has a 3-step path to best-in-slot.
before: [Info] Legs has a 3-step path to best-in-slot. ('Spellstrike Pants' (P1) → 'Cataclysm Leggings' (P2) → 'Leggings of Channeled Elements' (P3, goal).)
after: [Info] Legs has a 3-step path to best-in-slot. ('Spellstrike Pants' (P1) → 'Cataclysm Leggings' (P2) → 'Leggings of Channeled Elements' (P3, goal).)